Text | Yu Shenglin
TCG is the abbreviation of the trading card game. It has a history of nearly 30 years since its earliest board game development.
The first TCG was launched in 1993, which is the well-known board game “Magic” that became popular as soon as it was released, and it also made the company behind it Wizards step by step to the top spot in the industry.
Later, in 1996, Pokémon, which was popular in Japan, also launched its own TCG. In 1999, the card game “Yu-Gi-Gi” that domestic players are most familiar with was officially released.
Then these cards quickly occupied the convenience store of major, middle and primary schools in China and became the absolute dominant of everyone’s spare time. Game Daily Yu Yu’s family still has hundreds of hours of winning cards Babaylan 1990 cloth draw. Komiks 1960 witch cloth draw. Of course, most students did not know the specific gameplay of TCG, but at that time there were already many full card stores in first-tier cities in China for everyone to play these board games.
Brand stores in Beijing in 2005/Photo source: Wuxia Amon
Although offline board games are very popular, Cinema 1950 witch cloth drawThere are few TCG online games at home and abroad.
In 2001, “Legend of Blood” was just introduced to China, and online games ushered in a blowout development in 2002. In that wild era of domestic online games, Wu Xia Amon, who had just graduated from university, designed the first TCG online game in China, “Interactive Martial Arts”, which opened up his own fate with TCG.
“Interactive Martial Arts” press conference
Shortly after Wuxia Amon’s first game was launched, he gave birth to the idea of resigning and starting a business. Although he had no money or qualifications, he dived into the “no return” of game entrepreneurship with his love and motivation for this type of game. He was 26 years old that year.
Cinema 1950 witch clothes drawFor more than a year, after dozens of failed investment investment, Wu Xia Amon, who was heavily in debt, finally couldn’t stand it and went to Suzhou Game Snail to serve as the main planner of “Mecha Century”.
More than two months later, Wu Xia Amon finally found an opportunity, got a million investment, and began to develop his second TCG “Xiaoyaoyou”. Cinema 1950 witch cloth draw. At that time, Wu Xia Amon never expected that the carefully designed game he had never seen even the first side.
“Xiaoyaoyou”
On the eve of the game’s launch, investors felt that the game had been completed and no longer needed Wuxia Amon, so they set up a new company, and all the employees and computers were pulled away, leaving only the poor Wuxia Amon and his main program friends. However, “Xiaoyaoyou” which lost the producer and main program, it was down for a long time on the day of the public beta, and various vicious bugs appeared frequently, without Babaylan 1990 clothes Draw disappeared after a long time.
After unwilling Wu Xia Amon and his friends, the two of them made a brand new TCG “Eight Immortals Online”, which was officially launched in 2008. As a result, the new game was cheated by the distribution company as soon as it was launched. The distribution company not only did not share the share, but also copied a web game “Cnema 1950 witch clothes drawTen Thousand Demon Kings》 is released. “The King of Ten Thousand Demons” made micro-innovations based on “The Eight Immortals”, but because of the inaccurate copying, the numerical system was not stuck and it soon became cold.
After that, “Eight Immortals Online” experienced several twists and turns, and finally operated it in Wuxia Amen’s hands like a private server until 2012, until it was bought out by a Shenzhen company.
“Eight Immortals Online”
This game is Wu Xia Amon’s favorite game. Wu Xia Amon himself makes the planning, art, and websites, and there are no restrictions on the content. Komiks 1960 witch cloth draw, do whatever you want.
In 2013, the popular Komiks 1960 witch cloth drawCinema 1950 witch cloth drawBabaylan 1990 cloth drawBlizzard Hearthstone began testing.
Furthermore, among the games in this category, “The Five Elements Master” launched in 2017 is considered a representative work.
Yuyu: Why is it named Wuxia Amon?
Wu Xia Amon: In 2002, I took it when I was doing “Interactive Martial Arts”. I like martial arts very much. I have read a lot of martial arts novels. I once wanted to change the online name to “Martial Arts Dream”, but I felt a little stingy, so I used the homonym of “Martial Arts Dream” to “Wu Xia Ameng”.
Yuyu: How was “The Five Elements Master” born?
Wu Xia Amon: After selling “BaoKomiks 1960 witch cloth drawXianonlKomiks 1960 witch cloth drawine”, I started my business again in 2012 and was lucky enough to make millions from other games. At this time, I was facing the problem of project establishment. Based on my interest in CCG and my feelings for “Eight Immortals Online”, we finally putAll this money is used to make a CCG “Five Elements Master”, and its combat rules are inherited from “Eight Immortals Online”.
The Five Elements Master can be said to be the continuation of life in “Eight Immortals Online”. In “The Five Elements Master”, I designed an achievement commemorative card called “Tumbler” to commemorate the years when I was pushed around but didn’t want to fall down. Haha, it’s pretentious, manual dog head~
Yuyu: After “The Five Elements Master” is launched, will any player compare it with “Heartstone”?
Wu Xia Amon: After the game was launched, it was recommended by TaBabaylan 1990 cloth drawpTap with a high score of 9.4. However, many players saw that it was a card game, and they scolded us for not playing it for a while, and they gave us a bad review, which led to a continuous decline in the score… Later, due to the recognition of quality, the scores continued to rise. Now there are more than one million downloads on TapTap, and they still retain a high score of 9.0.
In fact, the rules of “The Five Elements Master” are inherited from “Eight Immortals Online” launched in 2008. How could it copy “Heartstone” launched in 2013? When Hearthstone first came out, many old players from Babaylan 1990 clothes draw came to me and joked that Hearthstone was plagiarizing us.
Yu Yu: How is “The Five Elements Master” doing in terms of balance? Wu Xia Amon: The balance of “The Five Elements Master” can be explained in some data: In the duel between experts, there are nearly 20 sets of winning rates exceeding 50 per month. Komiks 1960 witch cloth draw and usage rate exceeding 1% (the different sects and five elements combinations are different). This number is much higher than other CCGs.
In addition, the winning rate of routines with the highest winning rate is lower than 54%, which is also far lower than other CCGs.
Yuyu: I have been persisting for 20 years, why are I so obsessed with card games?
Wu Xia Amon: I like to play games with high strategic nature, and card battle games are very strategic and never tired of playing them.
Yuyu: Which game do you think you have made the best? Why?
WuCinema 1950 witch cloth drawAmun: The best is the latest “Devil’s Secret Realm”. “The Five Elements Master” is also a real son, but its artistic expression has always been our pain and has been discounted…
“Five Elements Master”
Yuyu: Are there any interesting news during the game development process?
Wu Xia Amon: There are quite a lot of interesting things, let’s talk about the early years:
In 2005, in order to write a good financing business plan, I went to the brand store to inspect it. There are dozens of card stores that mainly sell Magic Cards in Beijing, and there are also board game venues. When I took the second photo, it attracted the attention of the store owner and asked me about my purpose, and I honestly told me. He knew that I was not a customer, so he limited me to leave within 30 seconds and stayed wherever I was cool… Years have passed, and occasionally I remembered the embarrassing look at me back then.
Yuyu: What are the major problems encountered during game development?
Wu Xia Amon: The biggest problem is the choice of art style. It must not only meet the characteristics of the subject matter, but also cater to the preferences of the majority of players, but also take into account the development costs, development cycles, and subsequent maintenance difficulties… There are too many restrictions.
Yuyu: How many people are there in the team at present? What new game are you doing? Babaylan 1990 clothes draw?
Wu Xia Amon: There are currently more than 20 R&D personnel, and they are still working on an independent game “Silent Cricket”.
Yuyu: What do you think are the good and bad aspects of “The Five Elements Master”? Where is the “Devil’s Secret Realm”?
Wu Xia Amon: The advantage of “The Five Elements Master” is that its gameplay is high enough, and its disadvantage lies in its visual performance. In other words, the advantage lies in the gameplay and numerical design, and the disadvantage lies in the art design (art performance is not only a design issue, but also has a lot to do with the investment. A company made a CCG two years ago, and the cost of its opening animation exceeded the entire R&D cost of “Five Elements Master”.
The advantages of “Devil’s Secret Realm” are the same as those of “Five Elements Master”, which is still the planning of gameplay and numerical design, while the disadvantage is that it is difficult to add PVP.
“Devil’s Secret Realm”
Yu Yu: SummaryDo you feel miserable after years of entrepreneurial career?
WuBabaylan 1990 clothes drawAmun: I didn’t feel the pain. Although I have experienced a lot of frustration, I may be optimistic by nature and have never felt any frustration, or I may be used to it.
Yuyu: Will you want to make some more novel card strategy games in the future?
Wu Xia Amon: If you have a strong IP, you will make another TCG or CCG.
Yuyu: What are some suggestions for newcomers who have just entered the industry?
Wu Xia Amon: If you want to do programs and art, it will be easy to change careers in the future.
If you want to plan, you need to first ask whether you love game design very much and whether you have the talent in this area.
Yuyu: During the interview process of our Game Daily, we often met some producers who started playing games by colleges and even high schools. Babaylan 1990 cloth draw is approaching the college entrance examination. Do you think if you want to enter the industry to play games in the future, which majors are better to learn?
Wu Xia Amon: First of all, it depends on which job you want to do. If you are doing programs or art, you will naturally choose a related major; if you are trying to do planning, then the major is not that important. What is important is that you must play more games in college. If you must choose a professional direction for game planning, you can give priority to majors related to programming. Game planning does not require programming, but if you know how to program, some sub-professional types can do more things.